For my final blog post, I want to reflect on my focuses for this project from the first couple of weeks, to see how I did. For each point, I will go through what I did for that focus area, and what could I improve on next time. Major Focuses There wasn’t a significant degree…
Category: Weekly Blog
Interactivity, UI, and Usability – Week 9
In this week’s blog, I will look at UI, Interaction in my game and usability. UI This is a UI mockup I made in Unity. There’s several key sections, on the top corner on the left hand side shows the players stats, how much they’ve got in their budget and how much XP they’ve got….
Pitch – Week 10
In this blog, I will focus on my game’s pitch. Elevator Pitch One of the things I was suggested to do was to come up with an elevator pitch, a short sentence that describes your game. I used the template from the lectures slides, and this is what I came up with: Hello. I am…
Narrative – Week 5
In this blog post, I will talk about my games narrative. Admittedly, I didn’t do a lot of work for narrative, since it typically isn’t the focus of a video game. One of my inspirations of this game, Bloons TD 6, as a brief intro that shows the player the story of the game, and…
Gameplay and Game Systems – Week 6
In this blog post I will be discussing the progression with my gameplay and gameplay systems for my game. The initial idea I had for this game was a stylish platformer set in a theme park. I was then encouraged to make a second idea which revolved around a Tower Defense game also set in…
Essential Experience – Week 3
For the first part of this week, I want to focus on the essential experience that I want to bring to the player for this game, then I’ll talk about some concept art for the game. The following pictures show what work I did about the game’s essential and emotional experience using the workshop methods…
World building and Plan of Action – Week 2
One of the things I did in the week was a Keynote documentation planning out what I want to do for this project. This document shows the first idea I came up with for this project and the art inspiration. Keynote Presentation
Character Design & Idea Change – Week 4
For the first character I made for Metal Madness, I made this tortoise character using objects that were of interest to me at the time. Ultimately, I decided to scrap this character, as I felt it didn’t make sense within the context of my game. As my game revolves around enemy robots, I eventually got…
Feedback from friends – Week 8
This week, I got feedback for my one-page GDD from some of my friends in class and outside. Group feedback On Monday I held a group session in which I give a presentation about my game, specifically my game’s one-page GDD, to my classmates who would then provide feedback in the form of flash cards….
Reading Week and Teacher Feedback – Week 7
For week 7, I filled out the sheet that was given to me and also made a to-do list for this week and the next. To-Do List. Near the start of the year, I created a to-do list for the next 2 weeks, this week and next, however, I wasn’t able to get much done…