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METAL MADNESS by Sam Cox
  • Home
  • Semester 2: Kinetic Panic
    • Reflection and Learning Outcomes
    • Final Weeks
    • Spring Break: March 29 – April 27
    • Ability Multiplier Text UI, Playtesting sessions, Checkpoints, Main Menu, Settings, Removing Ability Multiplier
    • UI, Possession Ability, Preparing for Playtesting
    • Reading Week, Feedback Session
    • Movement Acceleration Multiplier, Bonus Gravity,
    • Continuing work on gravity ability
    • Selection Area, Singleton Practice Session, Gravity Ability
    • Movement Improvements, Camera Fading, Instagram Page
    • Beginning Programming
    • Introduction
  • Weekly Blog
    • Reflection
    • Pitch – Week 10
    • Interactivity, UI, and Usability – Week 9
    • Feedback from friends – Week 8
    • Reading Week and Teacher Feedback – Week 7
    • Gameplay and Game Systems – Week 6
    • Narrative – Week 5
    • Character Design & Idea Change – Week 4
    • Platform specification and control mapping
    • Essential Experience – Week 3
    • World building and Plan of Action – Week 2
    • Hello universe & Idea Generation – Week 1
  • GDD
    • Overview
    • Gameplay
    • Story
    • Art
    • Mechanics
    • Sound
    • Market
  • Research
    • Researching Rides
    • Researching Characters
    • Researching UI
    • Researching the market
    • Researching Music & Sound
METAL MADNESS by Sam Cox

ABOUT

Hello! I’m Sam Cox, a second year student at Winchester School of Art, studying Game Design and Art.

The game I’m designing is called Metal Madness, and is a Construction and Simulation Tower Defense game about defending your base from robots by building theme park rides.

PAGES

Below is a sitemap of my game. It contains the work I’ve done for this project.

  • GDD
    • Overview
    • Gameplay
    • Story
    • Art
    • Mechanics
    • Platform specification and control mapping
    • Sound
    • Market
  • Blogs
    • Week 1.
    • Week 2.
    • Week 3.
    • Week 4.
    • Week 5.
    • Week 6.
    • Week 7.
    • Week 8.
    • Week 9.
    • Week 10.
    • Reflection.
  • Research
    • Rides
    • Characters
    • UI
    • Market
    • Music & Sound
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