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METAL MADNESS by Sam Cox
  • Home
  • Semester 2: Kinetic Panic
    • Reflection and Learning Outcomes
    • Final Weeks
    • Spring Break: March 29 – April 27
    • Ability Multiplier Text UI, Playtesting sessions, Checkpoints, Main Menu, Settings, Removing Ability Multiplier
    • UI, Possession Ability, Preparing for Playtesting
    • Reading Week, Feedback Session
    • Movement Acceleration Multiplier, Bonus Gravity,
    • Continuing work on gravity ability
    • Selection Area, Singleton Practice Session, Gravity Ability
    • Movement Improvements, Camera Fading, Instagram Page
    • Beginning Programming
    • Introduction
  • Weekly Blog
    • Reflection
    • Pitch – Week 10
    • Interactivity, UI, and Usability – Week 9
    • Feedback from friends – Week 8
    • Reading Week and Teacher Feedback – Week 7
    • Gameplay and Game Systems – Week 6
    • Narrative – Week 5
    • Character Design & Idea Change – Week 4
    • Platform specification and control mapping
    • Essential Experience – Week 3
    • World building and Plan of Action – Week 2
    • Hello universe & Idea Generation – Week 1
  • GDD
    • Overview
    • Gameplay
    • Story
    • Art
    • Mechanics
    • Sound
    • Market
  • Research
    • Researching Rides
    • Researching Characters
    • Researching UI
    • Researching the market
    • Researching Music & Sound
METAL MADNESS by Sam Cox

Category: Semester 2: Kinetic Panic

Introduction

Posted on March 21, 2025

Hello! My name is Sam and I am a game design student at Winchester School of Art, a University of Southampton campus. This week, I have started a module called Game Development, where I review a game design document made from a student during the last semester and, using that, I will work in a…

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UI, Possession Ability, Preparing for Playtesting

Posted on March 20, 2025

Sprint Jump Multiplier One of the features I added to the game this week was a sprint jump multiplier. This was suggested by Guy from my team and what it does is that, if the player is sprinting and also decides to jump, the sprint gives the player a speed boost. This wasn’t too difficult…

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