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METAL MADNESS by Sam Cox
  • Home
  • Semester 2: Kinetic Panic
    • Reflection and Learning Outcomes
    • Final Weeks
    • Spring Break: March 29 – April 27
    • Ability Multiplier Text UI, Playtesting sessions, Checkpoints, Main Menu, Settings, Removing Ability Multiplier
    • UI, Possession Ability, Preparing for Playtesting
    • Reading Week, Feedback Session
    • Movement Acceleration Multiplier, Bonus Gravity,
    • Continuing work on gravity ability
    • Selection Area, Singleton Practice Session, Gravity Ability
    • Movement Improvements, Camera Fading, Instagram Page
    • Beginning Programming
    • Introduction
  • Weekly Blog
    • Reflection
    • Pitch – Week 10
    • Interactivity, UI, and Usability – Week 9
    • Feedback from friends – Week 8
    • Reading Week and Teacher Feedback – Week 7
    • Gameplay and Game Systems – Week 6
    • Narrative – Week 5
    • Character Design & Idea Change – Week 4
    • Platform specification and control mapping
    • Essential Experience – Week 3
    • World building and Plan of Action – Week 2
    • Hello universe & Idea Generation – Week 1
  • GDD
    • Overview
    • Gameplay
    • Story
    • Art
    • Mechanics
    • Sound
    • Market
  • Research
    • Researching Rides
    • Researching Characters
    • Researching UI
    • Researching the market
    • Researching Music & Sound
METAL MADNESS by Sam Cox

Category: Semester 2: Kinetic Panic

Final Weeks

Posted on May 15, 2025

Removal Of Grab Ability One of the last changes I made to the game was the removal of the Grab Ability, since one of my team members discovered it too late and couldn’t design any puzzles utilizing it in time. This was done by severing the PlayerInput command that allowed the player to change ability,…

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Spring Break: March 29 – April 27

Posted on May 14, 2025

Prototype Feedback On March 29th, I provided to Guy what I had done so far in response to the feedback we had gotten on last week’s playtest session on Thursday. Guy provided some clarification on the last part, although I was still unsure by what he meant. I also asked about putting in a tutorial…

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Reflection and Learning Outcomes

Posted on May 13, 2025

Reflection What Went Well The main thing that went well for this project was the programming, as I was able to use my existing knowledge of Unity and the C# language to create a vertical slice. I also increased my programming skills by attending an advanced C# class on Singletons, which I found to be…

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Movement Acceleration Multiplier, Bonus Gravity,

Posted on April 28, 2025

Movement Acceleration Multiplier One of the suggestions I got from Guy was to make the player go faster, and so what I did was this, I made the player go progressively faster if they held down the move key, but reset it if they let go. At the end of the MovePlayer function, I added…

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Continuing work on gravity ability

Posted on April 28, 2025

For this week, I continued to work on the gravity ability. I worked on making a UI for the ability selection screen, I made a rough working version of the gravity ability and I had my first playtesting session for the game. Meetings I was sick at this time so I wasn’t able to go…

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Selection Area, Singleton Practice Session, Gravity Ability

Posted on April 8, 2025

This week, I started to work on the game’s core mechanics, the use of abilities the player has to maneuver objects. PlayerAbility.cs The first thing I did was to create a script that would handle the player’s abilities, appropriately titled PlayerAbility.cs Selection Area However, I quickly realized that using a raycast would be inefficient, so…

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Ability Multiplier Text UI, Playtesting sessions, Checkpoints, Main Menu, Settings, Removing Ability Multiplier

Posted on April 7, 2025

Ability Multiplier Text UI One of the first things I did this week was add a UI element to the HUD to indicate to the player the Ability Multiplier strength. This was surprisingly difficult to pull off, as I had to modify the UI of the ability selection scene a couple of times to get…

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Reading Week, Feedback Session

Posted on March 24, 2025

Feedback Week 7 was reading week, which meant I had no lessons, but I did have a feedback session to attend with Sophie and Vanissa. It was 15 minutes long, and I showed them the work I had done for my blog. They gave me feedback on what to improve with this. This was the…

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Movement Improvements, Camera Fading, Instagram Page

Posted on March 24, 2025

Movement Improvements By this point, I had a semi-workable character controller where the player could move the ball around, however, I knew that it was far from where it needed to be in terms of functionality and juice, and so I started to work on improving it. I started by adding code that would make…

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Beginning Programming

Posted on March 21, 2025

In this week, I started to work on the programming for my group project. I focused on making a movement script, using the Cinemachine package for camera movement, and refining that movement script through making a basic level using ProBuilder. Making a basic movement script. To begin with, I created a ball object in Unity,…

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