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METAL MADNESS by Sam Cox
  • Home
  • Semester 2: Kinetic Panic
    • Reflection and Learning Outcomes
    • Final Weeks
    • Spring Break: March 29 – April 27
    • Ability Multiplier Text UI, Playtesting sessions, Checkpoints, Main Menu, Settings, Removing Ability Multiplier
    • UI, Possession Ability, Preparing for Playtesting
    • Reading Week, Feedback Session
    • Movement Acceleration Multiplier, Bonus Gravity,
    • Continuing work on gravity ability
    • Selection Area, Singleton Practice Session, Gravity Ability
    • Movement Improvements, Camera Fading, Instagram Page
    • Beginning Programming
    • Introduction
  • Weekly Blog
    • Reflection
    • Pitch – Week 10
    • Interactivity, UI, and Usability – Week 9
    • Feedback from friends – Week 8
    • Reading Week and Teacher Feedback – Week 7
    • Gameplay and Game Systems – Week 6
    • Narrative – Week 5
    • Character Design & Idea Change – Week 4
    • Platform specification and control mapping
    • Essential Experience – Week 3
    • World building and Plan of Action – Week 2
    • Hello universe & Idea Generation – Week 1
  • GDD
    • Overview
    • Gameplay
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    • Art
    • Mechanics
    • Sound
    • Market
  • Research
    • Researching Rides
    • Researching Characters
    • Researching UI
    • Researching the market
    • Researching Music & Sound
METAL MADNESS by Sam Cox

Category: Research

Researching Music & Sound

Posted on January 10, 2025

In this blog post, I’ll look into music and sound for my tower defence game, Metal Madness. Theme music and sounds from other tower defence games The 2 main tower defence games I looked at when making up the design for this game were Bloons TD 6 and 5. Provided below are the music tracks…

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Researching the market

Posted on January 8, 2025

In this post, I will research the market for Tower Defence games. I will explore what is available on the market, the demographics for mobile tower defence games, and what I am aiming for with my tower defence game, METAL MADNESS. I searched the Tower Defence tag on Steam, filtering by top selling games, this…

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Researching UI

Posted on December 29, 2024

I started researching UI by looking at UI choices by games in the tower defense genre. Then I started to come up for UI mockups. This first one shows the UI in the world, where a message pops up after the player hovers over the ride. This was inspired by Sanctum 2, a hybrid tower-defense/FPS…

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Researching Characters

Posted on December 24, 2024

Robot (First Design) This wasn’t the first time I worked on a robot design, as I had created a robot for a game called Rogue Robots. For my robot design, I used a Pinterest board to get inspiration for my robot character. As you can see, I chose some reference images based on futuristic robot…

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Researching Rides

Posted on December 4, 2024

Coming up with ride types When I was researching ride types, I played a game called Thrillville: Off the Rails for the Nintendo DS, released in 2007. I then made some sketches of those rides. I added some twists to the rides to match the theme of the game; killing robots by placing them into…

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