In this blog post, I’ll look into music and sound for my tower defence game, Metal Madness. Theme music and sounds from other tower defence games The 2 main tower defence games I looked at when making up the design for this game were Bloons TD 6 and 5. Provided below are the music tracks…
Category: Research
Researching the market
In this post, I will research the market for Tower Defence games. I will explore what is available on the market, the demographics for mobile tower defence games, and what I am aiming for with my tower defence game, METAL MADNESS. I searched the Tower Defence tag on Steam, filtering by top selling games, this…
Researching UI
I started researching UI by looking at UI choices by games in the tower defense genre. Then I started to come up for UI mockups. This first one shows the UI in the world, where a message pops up after the player hovers over the ride. This was inspired by Sanctum 2, a hybrid tower-defense/FPS…
Researching Characters
Robot (First Design) This wasn’t the first time I worked on a robot design, as I had created a robot for a game called Rogue Robots. For my robot design, I used a Pinterest board to get inspiration for my robot character. As you can see, I chose some reference images based on futuristic robot…
Researching Rides
Coming up with ride types When I was researching ride types, I played a game called Thrillville: Off the Rails for the Nintendo DS, released in 2007. I then made some sketches of those rides. I added some twists to the rides to match the theme of the game; killing robots by placing them into…