Skip to content
Menu
METAL MADNESS by Sam Cox
  • Home
  • Semester 2: Kinetic Panic
    • Reflection and Learning Outcomes
    • Final Weeks
    • Spring Break: March 29 – April 27
    • Ability Multiplier Text UI, Playtesting sessions, Checkpoints, Main Menu, Settings, Removing Ability Multiplier
    • UI, Possession Ability, Preparing for Playtesting
    • Reading Week, Feedback Session
    • Movement Acceleration Multiplier, Bonus Gravity,
    • Continuing work on gravity ability
    • Selection Area, Singleton Practice Session, Gravity Ability
    • Movement Improvements, Camera Fading, Instagram Page
    • Beginning Programming
    • Introduction
  • Weekly Blog
    • Reflection
    • Pitch – Week 10
    • Interactivity, UI, and Usability – Week 9
    • Feedback from friends – Week 8
    • Reading Week and Teacher Feedback – Week 7
    • Gameplay and Game Systems – Week 6
    • Narrative – Week 5
    • Character Design & Idea Change – Week 4
    • Platform specification and control mapping
    • Essential Experience – Week 3
    • World building and Plan of Action – Week 2
    • Hello universe & Idea Generation – Week 1
  • GDD
    • Overview
    • Gameplay
    • Story
    • Art
    • Mechanics
    • Sound
    • Market
  • Research
    • Researching Rides
    • Researching Characters
    • Researching UI
    • Researching the market
    • Researching Music & Sound
METAL MADNESS by Sam Cox

Category: GDD

Sound

Posted on January 10, 2025

Theme Tune https://opengameart.org/content/enchanted-tiki-86 SFX Robot Death https://freesound.org/people/psychedelic_hands/sounds/144469 Tower Select https://freesound.org/people/cabled_mess/sounds/350862

Continue Reading

Market

Posted on January 9, 2025

Player Communities There are several ways I can encourage the community that I may create within the game. I could, for instance, create an official Discord channel and subreddit, where chat with other players can be made possible. This can also be useful for bug-testing and gathering feedback to improve the game. Monetization strategies My…

Continue Reading

Platform specification and control mapping

Posted on January 7, 2025

Gamefeel The game will feature a drag and drop control scheme, that is, when the player wants to place down a theme park ride, they can drag the ride and drop it towards the player’s chosen area. This control scheme translates well between mobile and PC systems, with their touchscreen and mouse input devices respectively….

Continue Reading

Mechanics

Posted on January 1, 2025

Verbs List of verbs associated with this game’s themes: Rules The player can place down and build rides within their budget. They can also upgrade rides depending on if they have the XP for that ride. The robots have health points which causes them to be destroyed if they fall to zero. Win and fail…

Continue Reading

Story

Posted on December 7, 2024

Gameworld Your theme park is set in a coastal island, in the middle of nowhere. Metal Madness Narrative You are the owner of a glorious theme park, well, it used to be glorious. It has been attacked in the past by robots who want to recover a mysterious object, which can only be found below…

Continue Reading

Art

Posted on December 5, 2024

Characters Robots/Enemies For the robot design, I went with an approach whereas there’d be a basic robot design and variations based on that for different/harder enemies (for example, 1 could have a military cap to indicate that it is a tougher enemy). I used Pinterest to gather inspiration for the robot. Robot (Mixels-style) Objects Environments…

Continue Reading

Gameplay

Posted on December 2, 2024

Gameplay Loop Experience The game takes place in a 2D top-down perspective. The player can move around the game area, and who can select on empty slots in the world to build rides, and on existing rides to upgrade them. At the start of each level, the player will have a small budget to spend…

Continue Reading

Overview

Posted on December 2, 2024

High concept Metal Madness is a game where the player builds deadly theme park rides to destroy robots that are trying to take over the island’s base while simultaneously building friendly rides for human visitors of the park and preventing them from going onto the rides. “Elevator Pitch” Hello. I am Sam and my game…

Continue Reading
©2025 METAL MADNESS by Sam Cox | WordPress Theme: EcoCoded