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O Briginshaw

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Category: Weekly Learning Journey

Advertising

02May

We decided that we should create a poster and handbook in order to advertise our game in preparation for the the Year 2 Games Showcase, which would be our final playtest. We decided that this should be my job since READ MORE

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Animation

21Mar

Based on the Week 9 playtest, I would be creating a small sparkle animation for the key item picked up in the corridor. I initially added this to the background, shown below, before realising it would be easier to add READ MORE

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Environment Artwork 2

07Mar

Rose’s Room: Rose’s room, since it is the room of the killer, is very important to the game. The paintings of Oedipus are also important to the plot of the game, and Youth asked me to include some of these READ MORE

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Environment Artwork 1

28Feb

Mandatory Playtesting Session The basement is the most important area of the game, since this is where the killer murdered Alex’s grandmother in the 1930s. Since this place was abandoned in the 1930s, I knew that it had to look READ MORE

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Sketches

21Feb

Based on my sketches from the previous week, I made sketches of each room I planned on making in Asesprite:

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Mansion Exterior

14Feb

Team work This week I focused on creating the mansion exterior. As this would be in the initial menu of the game and it establishes the location and context, I thought it would be most important to complete this background READ MORE

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Initial Ideas

07Feb

Project Management As a [user role], I want [what do you want?] so that [how does this benefit you/the business.] Considering these players, we should make sure that the game caters to them by creating a satisfying murder that is challenging to solve, focusing READ MORE

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Planning

31Jan

Pitching games, choosing projects/groups This week we were assigned to groups for our project. The game that I was assigned to was the game that I most wanted to work on: Memories of a Misty Seashore. I wanted to work READ MORE

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Brainstorming

06Jan

This week we focused on essential experience and adapting these into game ideas to help us come up with a few initial ideas to based our final project on. We initially used metaphors, and, in groups, discussed the essential experience READ MORE

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UI Design

06Jan

Shapeshifting animation concept Deciding how large I should make the spotlight, based on feedback I decided to make the spotlight the size of four squares: My friend told me that it looked strange for the place where the spotlight is READ MORE

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