Brainstorming
This week we focused on essential experience and adapting these into game ideas to help us come up with a few initial ideas to based our final project on. We initially used metaphors, and, in groups, discussed the essential experience READ MORE
UI Design
Shapeshifting animation concept Deciding how large I should make the spotlight, based on feedback I decided to make the spotlight the size of four squares: My friend told me that it looked strange for the place where the spotlight is READ MORE
Narrative
This week we focused on narrative and character design, looking at character tropes. In my game I want to focus on telling a linear story. Here is some notes that I made: In my game, the main antagonist doesn’t become READ MORE
Character Concepts
Concept Art and References Gregg Barnes Since I wanted to focus on the Circus, I decided to look into concept artists that worked with making stage costumes, since these costumes tend to be more dramatic and bolder due to the READ MORE
Essential Experience
Establishing the essential experience for the player can be very important in developing an engaging game concept. Conveying the experience of a specific emotion creates a unique game experience for the player. Based on the feeling of imposter syndrome, a READ MORE
Worldbuilding
Schell (2019, p. 369) Successful Transmedia Work Many very popular transmedia have a strong world behind it. These worlds are intuitive, allowing the creation of many stories within that world. This is common in media that becomes a big franchise, READ MORE