Advertising
We decided that we should create a poster and handbook in order to advertise our game in preparation for the the Year 2 Games Showcase, which would be our final playtest. We decided that this should be my job since READ MORE
Animation
Based on the Week 9 playtest, I would be creating a small sparkle animation for the key item picked up in the corridor. I initially added this to the background, shown below, before realising it would be easier to add READ MORE
Environment Artwork 2
Rose’s Room: Rose’s room, since it is the room of the killer, is very important to the game. The paintings of Oedipus are also important to the plot of the game, and Youth asked me to include some of these READ MORE
Environment Artwork 1
Mandatory Playtesting Session The basement is the most important area of the game, since this is where the killer murdered Alex’s grandmother in the 1930s. Since this place was abandoned in the 1930s, I knew that it had to look READ MORE
Sketches
Based on my sketches from the previous week, I made sketches of each room I planned on making in Asesprite:
Mansion Exterior
Team work This week I focused on creating the mansion exterior. As this would be in the initial menu of the game and it establishes the location and context, I thought it would be most important to complete this background READ MORE
Initial Ideas
Project Management As a [user role], I want [what do you want?] so that [how does this benefit you/the business.] Considering these players, we should make sure that the game caters to them by creating a satisfying murder that is challenging to solve, focusing READ MORE
Planning
Pitching games, choosing projects/groups This week we were assigned to groups for our project. The game that I was assigned to was the game that I most wanted to work on: Memories of a Misty Seashore. I wanted to work READ MORE
Brainstorming
This week we focused on essential experience and adapting these into game ideas to help us come up with a few initial ideas to based our final project on. We initially used metaphors, and, in groups, discussed the essential experience READ MORE