Narrative
This week we focused on narrative and character design, looking at character tropes. In my game I want to focus on telling a linear story. Here is some notes that I made:

In my game, the main antagonist doesn’t become obvious until later in the game, but he does lead to the eventual climax as my main character, Maxi, discovers that he has been selling the fairies in his circus. Despite being the Ringmaster, supposedly a character that everyone could trust and look up to, Mr. Beere has never had the best interests of his crew at heart and this could be seen in the way that he treats the fairies in that crew.

