Yarnspinner is a scalable dialogue system that allows for us to create dialogue choices in our game which is extremely imporatant to the GDD and what outcomes we want to create for our game.
As I was working on the dialogue it was my job to use and implement Yarnspinner and work on the dialogue from there. However, I did gets lots of help from my classmates Ayse and Parker on how to use the plug-in as I have very little unity experience, and my learning was holding back the speed of the project development.
Following the tutorial above, I was able to implement and work yarnspinner in the group project. The hardest thing in the project was actually installing the plug-in as I was also working with Unity and GitHub for the first time which was a lot to figure out all at once.
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