Aysa Atalay

Game Designer ✮ Year 2 Portfolio

  • Semester 1 → Forsaken Hex
  • Semester 2 → Lament
February 23, 2025

Lament

  • Lament Production
    • Pre-Production
    • Player
      • Player P1 [Implementing Dash]
      • Player P2 [Altering the Dash]
      • Player P3 [Melee Attack w/ Animation Implementation]
      • Items P1 Health Potion [Coding + Designing]
    • UI/UX
      • Main Menu P1 [Designing]
      • Main Menu P2 [Bug Fixing]
      • Main Menu P3 [Redesigning]
      • Pause + Game Over GUIS P1 [Coding, Design + Bug-Fixing]
      • Heart UI P1 [Designing]
      • Heart UI P2 [Coding]
      • HUD P1 [Designing]
      • HUD P2 [Coding + Redesign]
      • Skill Tree P1 [Planning + Designing]
    • Cutscenes P1 [Planning, Production + Coding]
    • Dialogue System
    • Tutorial Level Planning
    • First Playtest Feedback
    • Playtest Two + Showcase Feedback
  • Research
    • Exploring GDDs & Roles
      • Lament GDD + Mechanic Role
    • My Tasks & Responsibilities
      • What is Mechanics Design?
      • What is UI/UX Design?
    • Individual Conducted Playtest with Forms + Project Review
  • Logs
    • Week 1
    • Week 2
  • References

Semester 2 project follows creating a vertical slice from a peer’s Games Design Document and bringing it into a playable demo to showcase at the end-of-year show. I worked on Anna Bonadio’s ‘Lament‘ [Click here to see her original GDD on her website!!].

The games shared blog website can be found here, where we documented our weekly team meetings for the smooth development progression.


The Brief

In

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© 2025 Aysa Atalay ✧ Game Designer