Weekly Progress for My Game Design Portfolio
Below is a detailed account of the progress I made while creating my game design project for my portfolio. My game, titled Fumofumo Space , is an experimental psychological horror that explores themes of dissociative identity disorder (DID), trauma, and self-identity. It combines storytelling with innovative gameplay mechanics, where players analyze characters’ MBTI traits to uncover hidden truths. Here’s how I structured my work over nine weeks:
Week 1: Conceptualizing the Theme
• Goal: Lay the foundation for the game’s narrative, mechanics, and overall aesthetic.
• Reflected on themes I wanted to explore: identity, trauma, and the complexity of human personalities.
• Developed the main story and characters:
• Rairakku (Ririka): The protagonist with DID, who serves as the central perspective.
• Melanie: An eccentric artist with a macabre side, representing elegance mixed with horror.
• Moe: A two-faced, impulsive junior high student, embodying conflicting extremes.
• Toro: A chaotic and lively webcaster with a penchant for pranks.
• Envisioned the gameplay: Players would use clues to determine the active personality, decode behaviors, and solve mysteries.
• Outlined the goal of creating multiple endings, emphasizing understanding and coexistence over harm.
Weeks 2-4: Illustrating the Characters
• Focus: Begin character concept art to define their visual identities.
• Week 2: Sketched initial character designs for Rairakku, Melanie, Moe, and Toro.
• Experimented with facial features, postures, and color palettes to reflect each character’s personality.
• Paid close attention to Rairakku’s design, balancing relatability with mystery.
• Weeks 3-4: Refined and finalized character illustrations.
• Added small details to distinguish their personalities (e.g., Melanie’s scars and unsettling elegance, Moe’s nervous energy, and Toro’s chaotic charm).
• Explored different outfits and props, such as Toro’s recording gear and Melanie’s unsettling performance art tools.
Weeks 4-5: Storyboarding and Plot Refinement
• Focus: Build on the narrative and visualize key scenes.
• Week 4:
• Created a visual storyboard for major game events, including:
• Rairakku discovering Melanie’s “performance art.”
• The surreal and terrifying transition between personalities.
• The climactic realization that all characters share one body.
• Worked on scene composition to ensure key moments were both visually and emotionally impactful.
• Week 5:
• Expanded on the dialogue and emotional dynamics between characters.
• Brainstormed gameplay elements, such as:
• Observing subtle behavioral changes to identify the current personality.
• Interactive flashbacks revealing past traumas.
Week 6: Research and Additional Illustrations
• Focus: Conduct research to enhance realism and improve designs.
• Investigated dissociative identity disorder (DID) to represent it respectfully while retaining creative freedom.
• Studied the MBTI model in-depth to design gameplay mechanics tied to personality analysis.
• Researched visual inspirations for the game’s eerie, dreamlike aesthetic.
• Continued to refine background art, including the unsettling shared home where the story unfolds.
Week 7: Writing and Polishing the Narrative
• Focus: Flesh out the script and ensure emotional depth.
• Wrote detailed character backstories and in-game dialogue to enhance immersion.
• Developed interactive choices and branching pathways:
• Introduced moral dilemmas to make players question their judgments about each personality.
• Integrated symbolic elements into the narrative, such as the cat’s eye peephole, which reflects both surveillance and self-awareness.
Week 8: Video Editing
• Focus: Create a trailer showcasing the game concept.
• Compiled animated sequences of character introductions and dramatic key scenes.
• Added sound effects and a haunting soundtrack to build tension and highlight the horror elements.
• Edited gameplay demonstrations to show how players interact with the Eight Dimensions system.
Week 9: Final Review and Reflection
• Focus: Summarize progress and evaluate the project’s impact.
• Wrote a reflective analysis of the project, discussing:
• The creative challenges faced and solutions implemented.
• The balance between psychological depth and engaging gameplay.
• Identified areas for future improvement, such as refining the MBTI gameplay mechanics further.
• Presented the project on my blog