Pixel Art – Protagonist
Introduction After I finished designing my Protagonist by hand, I decided I would try to design him in pixel art in order to get a sense of how to design a player character in gameplay (i.e. with correct gameplay proportions READ MORE

Katana Zero – Analysis of Gameplay & Art
Introduction Katana Zero is an action-platformer that was released in 2019, developed by Askiisoft. It has a dark and mysterious story with many mature themes such as drug abuse and PTSD. The game follows the protagonist, Zero, an amnesiac katana-wielding READ MORE

Protagonist Design
Background For my protagonist I drew on many different inspirations within the Islamic world, between several eras. The protagonist is meant to be a former mamluk soldier turned nomadic mercenary, as such, I drew inspiration from real-world mamluk clothing and READ MORE
UI & UX Notes
Introduction to UX and Usability:Usability User Experience (UX): Diegetic vs. Non-diegeticDiegetic: The characters can see it. Is within the game world. Ex. readable letters in Red Dead RedemptionNon-Diegetic: Only the player can see. Not being told in the story. Not READ MORE
Sword Design
For my game, I wanted to create a unique sword design for the protagonist. I didn’t want o simply copy real-world existing swords from the mediaeval world or use common depictions of “arab” swords. Instead I wanted to examine these READ MORE

Magic/Esotericism Research
Given the concept of my game I decided I would do research on real world accounts of magic and general mysticism as inspiration for my own magic system. I did not wish to simply rehash already existing magic tropes in READ MORE
Assassin’s Creed – Art Direction Analysis
Assassin’s Creed is a popular gaming franchise developed by Ubisoft. They are third person action adventure games that take place in iconic historical settings such as the crusades and the renaissance. I recently replayed the first Assassin’s Creed game due READ MORE
Game Audio Notes
Asset Creation Implementation Both sides crossover in pipelines All games have different sets of pipelines Ambience – ambient sounds (every room has a sound) When making ambience you should think of the location and time. For instance a dock at READ MORE