Enter The Gungeon – Art & Gameplay Analysis
Enter the Gungeon (EtG) is a bullet-hell roguelike developed by Dodge Roll and was released in 2016. I had played it before in the past but decided to replay it for this project as Lament was going to be relatively READ MORE
Easter Week 2
This week I continued to work on the game, however it was at a reduced pace given how much I had done in the week before and that many of the major issues had been resolved. Visuals Environment I continued READ MORE
Week 8
This week consisted of receiving feedback and preparing for the next play-test. Work of the Week This week I progressed and potentially completed the title tree animation. I also worked on the animation for the gate opening and the backdrop READ MORE
Week 7
This week was reading week, I mostly used this time to catch up on making my blog posts but I also did some work for the game and met with my tutors for a feedback session. Work of the Week READ MORE
Tiles
Introduction For making the tiles I had to create multiple sprites of tiles that could interconnect with each other and appear many times without becoming repetitive. They also had to have a certain level of detail that wasn’t too abrasive READ MORE
Gate Designs
Introduction In Lament there are four realms and one hub world. Each realm represents a stage of grief as a result they each have distinct aesthetics. For our vertical slice we decided to focus on the depression realm as a READ MORE
Week 6
Guest Speaker On Monday we had guest speaker Louis Torres Tailfer who is a Unity engineer and programmer. He has experience working on several games including a game called Zellige which was a game set in Islamic era Spain which READ MORE
Week 5
Playtest This was the week of the playtest. For the most part it went well and the game was functional. Most of the issues were things we already were aware of such as the lack of a pause screen, lack READ MORE