UI & UX Notes

Introduction to UX and Usability:Usability User Experience (UX): Diegetic vs. Non-diegeticDiegetic: The characters can see it. Is within the game world. Ex. readable letters in Red Dead RedemptionNon-Diegetic: Only the player can see. Not being told in the story. Not READ MORE

Game Audio Notes

Asset Creation Implementation  Both sides crossover in pipelines All games have different sets of pipelines Ambience – ambient sounds (every room has a sound) When making ambience you should think of the location and time. For instance a dock at READ MORE

Game Systems Notes

Game Systems Game Pillars:  Game Loops: Meta Game Systems: Personal note: meta game systems exist to not keep the gameplay boring. Like in sekiro, the core gameplay is excellent, but being able to get new combat arts and abilities helps READ MORE