Sound
Sound Design Sound Effects The main sounds of note, aside from the basic sounds for movement and skills, will be sounds to indicate specific ideas: These effects should be very clear to the player. They may be made by utilizing READ MORE
Levels
Level loops Each level will follow a relatively similar structure, although they will remain distinct from one another. The structure is as follows: Level Sequences There will be a world map that the player will have access to during different READ MORE
Gameplay & Mechanics
Game loops: Combat Baseline combat mechanics: Enemies: Combat: Incentive: Boss fights: Stats Non-Comprehensive Enemy stat sheet: This stat sheet is a concept of the qualities of certain enemies. It gives a general example of these enemies’ powers and weaknesses. For READ MORE
Art
Overview THE MERCENARY OF KNOWLEDGE will have a pixel art style that has a slightly cartoonish aesthetic but remains grounded. Its art style will not aim to be wholly realistic and may be stylized however it would not have a READ MORE
Story & Characters
Outline: Story Beats: KEY POINTS: OPENING: SET-UP ADVENTURE: TWO PATHS: FINALE: THREE ENDINGS: Characters & Creatures: CENTRAL CHARACTERS & NPCS: The Occultist: His name is Ibn Bunya. He can be either a companion character that helps the mercenary learn new READ MORE

Overview
The Mercenary of Knowledge is an action-adventure 2D platformer and partially souls-like game. It takes place in a fantastical world inspired by the Islamic Golden Age and the middle ages as a whole. The game explores themes of religion, faith, READ MORE
Pixel Art – NPCs & Enemies
Introduction In designing the NPCs and enemies of my game, I decided to use the medium of pixel art. This was so I could make potential character portraits for the game, potential sprites for the gameplay, and to garner a READ MORE