Easter Week 4

This week I did not spend as much time on the project as I had to finish the essay for the business module as well as some personal affairs I had to tend to. I was able to complete some important work however.

Sprite Issue

One of my groupmates was creating the cutscenes for the game and needed to use a different version of the hub tree sprite I had created. I sent it to her and she put it in, however the sprite was extremely low resolution for some reason and she didn’t know what the issue was. I knew I had sent the correct sprite in the correct format and size so I said I would look into it when I had time as I was dealing with some personal matters at that point. When I finally got to work I realized the issue was that the max size of the sprite was too low of a resolution, so I altered it to be a larger size and that fixed the issue. I believe this small fix shows how acclimated to Unity I have become, that I was able to figure out and solve the issue within minutes.

Animation Implementation

I worked on implementing the spawn animations for the whisper enemies. This was a relatively straightforward process. I first had to change the animation tree so that it would play first. This was because at the time I had the tree so that the movement animation played immediately, so I removed this node and replaced it with the spawn animation, thus when the enemy spawned that animation would play. I made a timed transition so that as soon as the animation ended the whisper switched to the movement animation. I was able to do so in about half an hour, the lengthiest part of the process was importing the sprites, putting them in the correct resolution, and slicing them. After that, the animation tree fix was a much faster process than I thought it would be, which is a testament to how comfortable and knowledgeable I have become with regard to Unity.

Animation Tree

Reflection

While I did not do a lot of work this week I believe the efficiency by which I completed my allotted tasks shows how proficient I have become with Unity since the beginning of the project.

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