Platform Specifications & Market
Platform Specifications The main two platforms I am aiming for this game to be released are PC and the Nintendo Switch respectively. This is due to the fact that the Nintendo Switch is a great platform for my game due READ MORE
Sound
Sound Design Sound Effects The main sounds of note, aside from the basic sounds for movement and skills, will be sounds to indicate specific ideas: These effects should be very clear to the player. They may be made by utilizing READ MORE
Levels
Level loops Each level will follow a relatively similar structure, although they will remain distinct from one another. The structure is as follows: Level Sequences There will be a world map that the player will have access to during different READ MORE
Gameplay & Mechanics
Game loops: Combat Baseline combat mechanics: Enemies: Combat: Incentive: Boss fights: Stats Non-Comprehensive Enemy stat sheet: This stat sheet is a concept of the qualities of certain enemies. It gives a general example of these enemies’ powers and weaknesses. For READ MORE
Art
Overview THE MERCENARY OF KNOWLEDGE will have a pixel art style that has a slightly cartoonish aesthetic but remains grounded. Its art style will not aim to be wholly realistic and may be stylized however it would not have a READ MORE
Story & Characters
Outline: Story Beats: KEY POINTS: OPENING: SET-UP ADVENTURE: TWO PATHS: FINALE: THREE ENDINGS: Characters & Creatures: CENTRAL CHARACTERS & NPCS: The Occultist: His name is Ibn Bunya. He can be either a companion character that helps the mercenary learn new READ MORE

Overview
The Mercenary of Knowledge is an action-adventure 2D platformer and partially souls-like game. It takes place in a fantastical world inspired by the Islamic Golden Age and the middle ages as a whole. The game explores themes of religion, faith, READ MORE
Pixel Art – NPCs & Enemies
Introduction In designing the NPCs and enemies of my game, I decided to use the medium of pixel art. This was so I could make potential character portraits for the game, potential sprites for the gameplay, and to garner a READ MORE