Week 12
I finalized some aspects of the game this week. Work of the Week Additions & Changes The first thing I added in this week was a cursor to the title screen which was a very straightforward script with only a READ MORE
Week 11
This week I worked to have the game ready for the showcase. Work of the Week Visuals I re-tiled the gate floors for each gate as previously the floors were made up of tiles I made with haste and had READ MORE
Week 10
This week I worked on more visuals and implementation Animation Implementation I first worked on the second enemy’s animations as E-Jay had fixed the previous issue of the enemy’s rotation that would effect the direction the entire sprite was facing. READ MORE
Easter Week 4
This week I did not spend as much time on the project as I had to finish the essay for the business module as well as some personal affairs I had to tend to. I was able to complete some READ MORE
Easter Week 3
This week I worked on character tweaks and lighting stuff. Visuals Last week E-Jay had suggested that the damage sprites of the characters be altered. He suggested that instead of having specific animations for the characters when they take damage READ MORE
Enter The Gungeon – Art & Gameplay Analysis
Enter the Gungeon (EtG) is a bullet-hell roguelike developed by Dodge Roll and was released in 2016. I had played it before in the past but decided to replay it for this project as Lament was going to be relatively READ MORE
Easter Week 2
This week I continued to work on the game, however it was at a reduced pace given how much I had done in the week before and that many of the major issues had been resolved. Visuals Environment I continued READ MORE
Easter Week 1
After the play-test I got straight to work in order to fix as many glitches as I could. I fixed a lot of the issues before my groupmates also began working and helping to fix the issues, mainly E-Jay. After READ MORE