Enter The Gungeon – Art & Gameplay Analysis
Enter the Gungeon (EtG) is a bullet-hell roguelike developed by Dodge Roll and was released in 2016. I had played it before in the past but decided to replay it for this project as Lament was going to be relatively READ MORE
Easter Week 2
This week I continued to work on the game, however it was at a reduced pace given how much I had done in the week before and that many of the major issues had been resolved. Visuals Environment I continued READ MORE
Easter Week 1
After the play-test I got straight to work in order to fix as many glitches as I could. I fixed a lot of the issues before my groupmates also began working and helping to fix the issues, mainly E-Jay. After READ MORE
Week 8
This week consisted of receiving feedback and preparing for the next play-test. Work of the Week This week I progressed and potentially completed the title tree animation. I also worked on the animation for the gate opening and the backdrop READ MORE
Week 7
This week was reading week, I mostly used this time to catch up on making my blog posts but I also did some work for the game and met with my tutors for a feedback session. Work of the Week READ MORE
Tiles
Introduction For making the tiles I had to create multiple sprites of tiles that could interconnect with each other and appear many times without becoming repetitive. They also had to have a certain level of detail that wasn’t too abrasive READ MORE
Gate Designs
Introduction In Lament there are four realms and one hub world. Each realm represents a stage of grief as a result they each have distinct aesthetics. For our vertical slice we decided to focus on the depression realm as a READ MORE
Week 6
Guest Speaker On Monday we had guest speaker Louis Torres Tailfer who is a Unity engineer and programmer. He has experience working on several games including a game called Zellige which was a game set in Islamic era Spain which READ MORE