
Magic/Esotericism Research
Given the concept of my game I decided I would do research on real world accounts of magic and general mysticism as inspiration for my own magic system. I did not wish to simply rehash already existing magic tropes in READ MORE
Assassin’s Creed – Art Direction Analysis
Assassin’s Creed is a popular gaming franchise developed by Ubisoft. They are third person action adventure games that take place in iconic historical settings such as the crusades and the renaissance. I recently replayed the first Assassin’s Creed game due READ MORE
Game Audio Notes
Asset Creation Implementation Both sides crossover in pipelines All games have different sets of pipelines Ambience – ambient sounds (every room has a sound) When making ambience you should think of the location and time. For instance a dock at READ MORE
Game Systems Notes
Game Systems Game Pillars: Game Loops: Meta Game Systems: Personal note: meta game systems exist to not keep the gameplay boring. Like in sekiro, the core gameplay is excellent, but being able to get new combat arts and abilities helps READ MORE

Historical Research – Mamluks
Preface Since I decided on making my game idea based on the Islamic world during the Middle Ages I decided to do research on that region and time period. I especially targeted mediaeval Egypt as I was very curious about READ MORE

Shovel Knight: Specter of Torment – Analysis of Gameplay & Art
Shovel Knight: Specter of Torment is a 2D platformer action-adventure game developed by Yacht Club Games, it is set in a pixelated fantasy world. This game was originally a DLC but was released as its own separate game as it READ MORE