
Historical Research – Islamic Golden Age Science & Philosophy
Introduction The Islamic Golden Age was a time of prosperity for many Islamic countries, spanning North Africa, the Middle East, and parts of Europe. The timeline of its existence is up for debate, specifically regarding when it ended, however the READ MORE

Field Research – Museum of Islamic Art
During my time back home in Egypt I visited the Museum of Islamic Art in Cairo. Within the museum are works stretching from between the middle ages and 19th century. It includes objects and pieces from several eras in Egypt READ MORE
Pixel Art – Skill Trees
Introduction After I came up with a concept for the skill trees I realized they required some sort of logo or symbol to represent them. I decided to go about designing them in Aseprite, as they would appear in the READ MORE
Pixel Art – Protagonist
Introduction After I finished designing my Protagonist by hand, I decided I would try to design him in pixel art in order to get a sense of how to design a player character in gameplay (i.e. with correct gameplay proportions READ MORE

Katana Zero – Analysis of Gameplay & Art
Introduction Katana Zero is an action-platformer that was released in 2019, developed by Askiisoft. It has a dark and mysterious story with many mature themes such as drug abuse and PTSD. The game follows the protagonist, Zero, an amnesiac katana-wielding READ MORE

Protagonist Design
Background For my protagonist I drew on many different inspirations within the Islamic world, between several eras. The protagonist is meant to be a former mamluk soldier turned nomadic mercenary, as such, I drew inspiration from real-world mamluk clothing and READ MORE
UI & UX Notes
Introduction to UX and Usability:Usability User Experience (UX): Diegetic vs. Non-diegeticDiegetic: The characters can see it. Is within the game world. Ex. readable letters in Red Dead RedemptionNon-Diegetic: Only the player can see. Not being told in the story. Not READ MORE
Sword Design
For my game, I wanted to create a unique sword design for the protagonist. I didn’t want o simply copy real-world existing swords from the mediaeval world or use common depictions of “arab” swords. Instead I wanted to examine these READ MORE