Protagonist Design

Background For my protagonist I drew on many different inspirations within the Islamic world, between several eras. The protagonist is meant to be a former mamluk soldier turned nomadic mercenary, as such, I drew inspiration from real-world mamluk clothing and READ MORE

UI & UX Notes

Introduction to UX and Usability:Usability User Experience (UX): Diegetic vs. Non-diegeticDiegetic: The characters can see it. Is within the game world. Ex. readable letters in Red Dead RedemptionNon-Diegetic: Only the player can see. Not being told in the story. Not READ MORE

Sword Design

For my game, I wanted to create a unique sword design for the protagonist. I didn’t want o simply copy real-world existing swords from the mediaeval world or use common depictions of “arab” swords. Instead I wanted to examine these READ MORE