Completed tasks from Week 3

During this week it was brought to Izzy’s and Paula’s attention that the colour pallets for both the character and environment do not match. This meant some tasks given out in week 3 weren’t able to be completed as this needed to be altered.

I still practiced programming with already existing assets whilst Paula and Izzy worked together to have a cohesive colour pallet.

Audios

On freesounds I made a start on downloading some audios we could put in our vertical slice. For the first playtest I’m aiming to have a small portion of the cafe interior scene done where the player’s first meet Yami and are able to make a few choices.

Because it’s just the inside cafe scene at the moment, I just searched for some cafe music, a phone notification sound, footsteps and sighing.

Cafe interior music
Phone buzzing
Footsteps
Sighing Audio

As you can see here, the colour pallets didn’t match however I was still able to experiment with programming.

Assets Used


Izzy and Paula had a meeting with Sophie to come up with a few iterations for a new colour pallet. These are the versions they came up with.

Izzy and Paula sent out some forms to see what the majority of our class preferred and it was the third one!

New colour pallet

This week I (Maja) redesigned the UI based on my teammates’ feedback.


Week 4 Tasks

Jessie: Input more audios

Maja: UI redesign

Izzy: Different cafe colour varients

Paula: Yami third iteration