This week, Sophie was unable to show up to class but she gave us a talk about marketing and how to bring people in to play our game. Paula wanted to design stickers and print them as an incentive to bring people in. However, this was later scrapped due to the playtest rapidly approaching.


This week I (Maja) coded the love meter in and prepared the horror UI assets which were sent to Jessie to implement.


Week 10 Tasks

Izzy:

Jessie: Import evil cafe assets and add ending scenes

Maja: Minor fixes before the playtest and audio design

Paula: Glitch assets & Sticker incentives (<- scrapped)