Group Presentation
The presentation was super successful despite the full team not being present. Everyone delivered their slides succinctly! Well done, team.
At the end, we were asked two questions from the rest of the cohort:
- Would you consider working on this game concept further, outside of the assignment context?
- Is the artwork featured going to be the finalised version/style?
Our response:
- Yes, we believe this game concept has a lot more to offer then we have planned to produce for it. There are so many mechanics and narrative design choices that could be further expanded on.
- With the exeption of the UI because of its recent addition, the art direction has been established and influenced primarly by the character art and its polished, bold graphic style.
Meeting
With Gabi finishing the essential character art, Rosie completing the background for the survivor camp, Joe’s updated mechanic scripts and Anna’s UI assets, it was time to think about putting everything together.
Tasks:
- Joe
- Continued experimentation with creating a tutorial scene
- Implementation of sound
- Rosie
- Resource camp assets
- Scavenger camp
- Food camp
- Research camp
- Technician camp
- Security camp
- Resource camp assets
- Gabi
- Character card portraits
- Lily
- Arnold
- Patricia
- Ingrid
- Character card portraits
- Anna
- Implementation of working UI and assets
- Yiran
- Continued work on sound design
- Dialogue scenes background music
- Continued work on sound design