Week 3 Meeting – Collaboration

Monday 10th Feb

The start of week 3 focused on soft skills for game designers: providing feedback, mediating discussions & resolving conflicts. Today we are one member short but everything will be posted on our communication channel so that they can get caught up. Another important thing to consider is asking how well do we know our team? Considering our work style, preferences, strengths, struggles and more importantly – acknowledging efforts and giving praise when praise is due.

There were some nice overlaps in all quads so that’s certainly great news.

Upon seeing eachother we shared what we had done over the weekend; a couple of us were able to complete work faster than anticipated and were now ahead of the roadmap (not a bad thing, just means we may need to adjust our timeframes a little). This meeting was particularly to catch up on the prototype and how the mechanics were coming along, drag and drop was functioning as intended but there were bugs with scaling, which Joe had ensured would be an easy fix.

We created a backlog of individual tasks to do for the week and that will be our goal.

Thursday 13th Feb

We now have some finished assets ready from the character artist (Gabi) that everyone was very happy with, meaning she could now move onto the next character design. The environment artist (Rosie) was also able to produce versions of resource icons that would soon be ready to be uploaded to the assets folder to be implemented. Joe had been met with some more scaling bugs with the prototype but again reassured us that it would be worked on during the weekend. He let us know that although he knew technical help was there if he needed it, he rather do it independently. Anna had documented the deliberate design choices for the vertical slice in terms of mechanics and gameplay.

Yiran had let us know that the first dialogue scene would be ready during the weekend for Anna to review, as she had requested her to in the first couple of weeks to make sure it had a good flow and made sense.