Thursday 30th Jan
With the beginning of the new semester came the votes to be assigned into groups of (mostly) 5. The teams are structured in a sort of hierarchy, with a technical designer as the lead spokesperson at the top, splitting off into two departments – art and design. Working on Those Left Behind are Joe (the lead), Gabi, Anna, Rosie and Yiran.
We are a diverse group with many skills to offer, we’re very confident in producing a game we can be proud of. After introductions, we agreed to research our roles and the GDD to make sure that we were prepped and ready for the development process.
We created a Discord server with all the designated channels, this would be our primary form of communication with Slack as our secondary. The next step was to set up Version Control (using Github to backup and collaborate on projects). After all members accepted the invite on Github, we would go on to make shared google docs, a miro board and later start organisation on Jira.
This first meeting was about getting to know each other and our skillsets, analysing some of the GDD, sharing our visions for the game at first glance and brainstorming what a vertical slice could look like for a game like this. This resulted in a lot of sketches and all sorts of rough diagrams.




What’s next?
The next meeting’s task will be about delegation and creating a reliable roadmap/timeline. Once that is complete, we will continue to have two meetings a week (Monday & Thursday) to check up on eachother, ensure that we have met our deadlines, and assign new tasks when needed.