If you would like to look into a more in depth analysis of this prototype, here is a link to my breakdown in my portfolio: Joe
What you are seeing:
- Although it doesn’t seem like much this prototype was important as it was showcasing what the game would currently look like with visuals included whilst also highlighting the potential bugs and issues with the current version. In this prototype video you can see the overall core gameplay loop, with the player having to read the characters dialogue and then making decisions based on that dialogue to then being transported to the camp scene where you have to then manage the characters into different camps and after 7 days of this progress to what will be the next narrative scene.
Bug fix summary:
- Layering issues were really the only bugs I have encountered so far. What may be obvious is the layer hierarchy change in the narrative scene where the buttons panel now when triggered is called to be in front of all other game objects to ensure that there are no conflicting layer issues.
Progress bar development:
- Developing upon my progress button we decided it would be best to include a requirements text / list that needs to be accomplished by day 7 so that they could progress. It was very simple to add as i had already manually inputted into the script the weekly requirements so all i had to do was make this public and then create an function to update the text the script is attached to everytime the resources change. As that was abit complicated to explain here is the code i wrote for this specific task:
