
Scene: 2.1_Before Lobby serves as an introduction before the actual investigation begins. I decided to separate it into its own scene because I encountered a problem: when the mouse hovers over an interactive object, it changes the cursor through the dialogue box and can accidentally click objects underneath, interrupting the current dialogue.
I tried many ways to fix this issue, but none of them worked. So I chose to create a dedicated scene for this conversation before the investigation starts, avoiding any interference from clickable objects.

Looking back now, I realize I could have simply deactivated all the interactive objects at the beginning of the dialogue and reactivated them once the conversation ended.
But at the time, I hadn’t thought of that solution yet. So I chose this approach as a workaround to solve the problem I was facing.
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