Timetable (Not Utilized)

Final Edition:

  • In the beginning, I wanted the heroine’s movements to be limited to the schedule, as this would compress the player’s time for independent exploration and make them experience a sense of oppression and coercion. However, during the development process, I gave up on allowing the player to explore on their own, and focused on the story, turning the game into a visual novel, so the schedule was discarded.

Reference:

  • This is a model of the schedule given in my high school student handbook, but we actually had more mandatory studio time, which I also added to the timetable in game.

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