We focused on developing ideas for a Game Design Document (GDD) and explored different world-building techniques essential to game design. Our discussions centred on imagining potential inhabitants and scenarios within the game world, including its political landscape and structure.
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Blog 2
As the week begins, we welcome a guest speaker, Paul MacGillivray, who discusses game production and the crucial role of…
Week 9
We studied user interface (UI) design and the importance of a well-designed UI.
The Experience
Images showcasing the journey throughout.