We focused on developing ideas for a Game Design Document (GDD) and explored different world-building techniques essential to game design. Our discussions centred on imagining potential inhabitants and scenarios within the game world, including its political landscape and structure.
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Rough sketches using pencil shading (creating the protagonist). Working in the computer labs both digitally and drawing. Final outcome (drawn…
Blog 4
This week’s lecture focused on user accessibility and its significant impact on our game development process. Each game we create…
Blog 9
This week, we conducted our second playtest, and I must admit that we were filled with anxiety at first. Our…