Game Design Pillars

Accurate Portrayal

  • The art and story should be rich in 50s iconography and American culture, with an emphasis on glamour. Some elements of art and story can be modernised to create more intrigue.

Unexpected Shift

  • The game should gradually build unease, with the horror unfolding as the main character discovers it. The focus is on the MC’s desperation for fame and the darker side of Hollywood. The veil concealing Hollywood’s corruption will begin to slip away.
  • Genevieve’s sanity and popularity – dependent on the player’s score after minigames and decisions made throughout the game – will be reflected in the art style as the game progresses.

Choices and Consequences

  • Wardrobe choices and decisions throughout the game will shape the character’s story and which ending they will achieve.

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