Feed bacK

Game is still hard but that’s kinda the point of a roguelike, Maybe put controller support but i dont think we have time

Health

  • tickedHealth didn’t reset if you use gateway to go back to hub.
  • tickedHealth should also reset when tutorial is completed as to not punish the player.
  • untickedWhen restarting in every scene, the hearts don’t reset to five, maybe it’s not right because of skill tree? Forgot to remove two hearts/make hearts you haven’t unlocked invisible

HUD & Screens

  • tickedHud container in hub and tutorial scene doesn’t show
  • untickedHealth potion doesn’t work in tutorial, may be linked to the heart display issue
  • untickedHud in tutorial death screen shows
  • tickedIf you die in the tutorial you can’t respawn or use any buttons in death screen, same with pause screen
  • tickedMain menu needs cursor to show, some pause menus doesn’t show cursor
  • untickedWhen you pause in dungeon, after you can’t move
  • untickedSometimes pop ups in the last tutorial room doesn’t show/flickers
  • tickedPause menu in the hub doesn’t unpause unless u press ‘esc’

Skill Tree

  • untickedShould give u the option to buy the key when you get to the gate, have enough but no key in inventory
  • tickedPrompt of what to press to exit skill tree in corner

Hub + Dungeon

  • tickedCan put a light in the door scenes to show people where the door is so they don’t get confused
  • untickedInvisible wall in one of the prefab rooms (room with one potion, one large enemy, three spikes near bottom, room)
  • tickedAdd sound effects to door opening

Cutscenes

  • tickedCutscenes don’t have an option to skip
  • tickedCredits scene camera isn’t right, too far away
  • untickedTyping speed in the cutscenes may be too fast for some, should be player controlled
  • tickedAdd Anna to the credits as lead game concept

QOF

  • untickedHaving to fully restart the game to get a new save, may need to be an option to start a new save
  • tickedTutorial prompts doesn’t tell people that their attack faces their direction
  • untickedBottom of hub doors can get you caught into a loop when exiting the door room, could switch the rooms entrance in the hub to match the direction you entered in, bottom rooms to the top. Having it as is kind of breaks immersion. 
  • tickedAnimations of player are too long, enemies attack too fast, it’s not fluid

Promotional

  • untickedCreate storefront image for lament on itch
  • untickedMake a description for it
  • untickedMake a desktop icon for it as well

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