Ayse documented the google doc feedback for the final playtesting :
Game is still hard but that’s kinda the point of a roguelike, Maybe put controller support but i dont think we have time
Health
Health didn’t reset if you use gateway to go back to hub.Health should also reset when tutorial is completed as to not punish the player.When restarting in every scene, the hearts don’t reset to five, maybe it’s not right because of skill tree? Forgot to remove two hearts/make hearts you haven’t unlocked invisible
HUD & Screens
Hud container in hub and tutorial scene doesn’t showHealth potion doesn’t work in tutorial, may be linked to the heart display issue
Hud in tutorial death screen shows
If you die in the tutorial you can’t respawn or use any buttons in death screen, same with pause screenMain menu needs cursor to show, some pause menus doesn’t show cursorWhen you pause in dungeon, after you can’t move
Sometimes pop ups in the last tutorial room doesn’t show/flickers
Pause menu in the hub doesn’t unpause unless u press ‘esc’
Skill Tree
Should give u the option to buy the key when you get to the gate, have enough but no key in inventory
Prompt of what to press to exit skill tree in corner
Hub + Dungeon
Can put a light in the door scenes to show people where the door is so they don’t get confusedInvisible wall in one of the prefab rooms (room with one potion, one large enemy, three spikes near bottom, room)
Add sound effects to door opening
Cutscenes
Cutscenes don’t have an option to skipCredits scene camera isn’t right, too far awayTyping speed in the cutscenes may be too fast for some, should be player controlled
Add Anna to the credits as lead game concept
QOF
Having to fully restart the game to get a new save, may need to be an option to start a new save
Tutorial prompts doesn’t tell people that their attack faces their directionBottom of hub doors can get you caught into a loop when exiting the door room, could switch the rooms entrance in the hub to match the direction you entered in, bottom rooms to the top. Having it as is kind of breaks immersion.
Animations of player are too long, enemies attack too fast, it’s not fluid
Promotional
Create storefront image for lament on itch
Make a description for it
Make a desktop icon for it as well
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