Week 10/ 11 – Final playtest


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For the playtesting , I’d say everyone who played it enjoyed the overall game experience and liked how well everything was made. We got feedback both positive and negative along with a few bugs and issues but overall it was very successful and I’m happy with the outcome. Ayse took notes and documented the feedback in a google docs where we all viewed what needed changes for the final deadline.

Feed bacK – Riya Limbu

Promotional poster : to find out more click here – Poster – Riya Limbu

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Reflection :

These weeks were preparing us for the final playtesting. This is where I made the depression boss animations (death, attack 1/2, idle, walking) this can be found Boss animation – Riya Limbu .However by then we realized there wasn’t enough time for a final boss fight for the upcoming playtest, so instead it was replaced by a cut scene between the protagonist and the boss preparing to fight with a ‘To be continued’ sign. So unfortunately few of the animation I created for the boss wasn’t used but it may be used for the future development of the game as our team have decided continue to work on the game even after the deadline.

During the showcase our game worked well and many people enjoyed the game even thought there were a few bug.

🔴 – Not implemented

🟠 – Working on

🟢 – complete

Current vertical slice idea :

First Realm (Depression) Containing:

  • Hub World 🟢
  • Smaller prologue (3 rooms)🟢
  • 3 different enemies 🟢
  • The first realm (7 rooms) 🟢
  • Boss fight Cutscene depression boss 🟢

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