User testing & Accessibility in games
Understanding how to conduct small user tests and quick iterations; introduction to accessibility in games
Contact Time
- Monday (17/2/25) – Intro to Games User Research (GUR)
- Thursday (20/2/25) – Testing workshop
Description
Thursday’s session: Sophie will go through the games accessibility guidelines and talk about accessibility implementation with industry examples of accessibility implementation. She will also give a short workshop on user testing and how to write bug reports in preparation for the mandatory playtesting session in Week 5.
Outcomes
- Students will understand fundamentals of games accessibility and where to find accessibility tools online
- Students will understand how to write bug reports
- Students will understand how to test their games
Resources
- https://gameaccessibilityguidelines.com/
- https://color-contrast-checker.deque.com/
- Colour Palette Studio
Reflection :
After this lecture we talked about what tasks to work on for this week. I was falling a bit behind with the protagonist because I was still new to animation and pixel art.
๐ด – Not implemented
๐ – Working on
๐ข – complete
Current vertical slice idea :
First Realm (Depression) Containing:
- Hub World
- Smaller prologue (3 rooms)๐ข
- 5 different enemies
- The first realm (7 rooms) ๐ข
- Boss fight
( Week 3 : old )
- Protagonist art ๐
- Enemy animation ๐
Week 4
- Finishing Protagonist art /animation
- Finishing Enemy animation

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