User testing & Accessibility in games

Understanding how to conduct small user tests and quick iterations; introduction to accessibility in games

  • Monday (17/2/25) – Intro to Games User Research (GUR)
  • Thursday (20/2/25) – Testing workshop

Thursday’s session: Sophie will go through the games accessibility guidelines and talk about accessibility implementation with industry examples of accessibility implementation. She will also give a short workshop on user testing and how to write bug reports in preparation for the mandatory playtesting session in Week 5.

  • Students will understand fundamentals of games accessibility and where to find accessibility tools online
  • Students will understand how to write bug reports
  • Students will understand how to test their games


After this lecture we talked about what tasks to work on for this week. I was falling a bit behind with the protagonist because I was still new to animation and pixel art.

๐Ÿ”ด – Not implemented

๐ŸŸ  – Working on

๐ŸŸข – complete

First Realm (Depression) Containing:

  • Hub World
  • Smaller prologue (3 rooms)๐ŸŸข
  • 5 different enemies
  • The first realm (7 rooms) ๐ŸŸข
  • Boss fight
  • Protagonist art ๐ŸŸ 
  • Enemy animation ๐ŸŸ 
  • Finishing Protagonist art /animation
  • Finishing Enemy animation

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