Lurm spawn animation


This animation was created as a suggestion from my teammates to prevent enemies from immediately attacking and killing the protagonist. I wanted the Lurm’s spawn animation to appear as if it were emerging from the ground, so I had to tilt the animation gradually. This was more difficult to animate with an up-and-down perspective.

  • Frame number: 7
  • frame duration: 142
  • Time taken: 2 hours
  • created in Aesperite

  • Frame number: 6
  • frame duration: 142
  • Time taken: 2 hours
  • created in Aesperite

Click on the link to go back to the animation page: Lurm Animation – Riya Limbu

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