Week 2: Project Management

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Project Management

  • Monday (3/2/25) – Project management talk with Paul MacGillivray
  • Thursday (6/2/25) – Project management workshop

Thursday’s session: Sophie will give a short introduction to Trello as a Project Management software. Groups will create their own project timelines.

  • Students will understand the fundamentals of production and project management in games
  • Students will be familiar with project management software
  • Groups will have a detailed project timeline which they can update throughout the course of the module


After this lecture we thought about and discussed about the tasks from last week and new tasks for this week. I had already began trying pixel art however the aspect was wrong, therefore I had to retry it in a different size. To avoid this happening again we made a set aspect for the rooms. We applied today’s lectures by revising our Lament plan and making a few changes by breaking down variables into deliverables and tasks. For example,

  • Create new character > concept art > 3d modelling > rig/animate.
  • I prioritized what characters to make with what my teammates were working on so when they were finished with the coding they can just implement it with my design.

🔴 – Not implemented

🟠 – Working on

🟢 – complete

First Realm (Depression) Containing:

  • Hub World
  • Smaller prologue (3 rooms) 🟠
  • 5 different enemies
  • The first realm (7 rooms) 🟠
  • Boss fight
  • Examples task on Miro board 🟢
  • Creating new monsters > design concepts > Exploring colour theme > Survey for monsters >Animation for the monsters 🟠
  • Research about Anna’s GDD especially the art sections 🟢
  • Research about my role (character artist), maybe research other 2D character artist? 🟢
  • researching monsters idea (mood boards , Pixel games , pixel art, non pixel art  and designing concepts for the overall monsters) 🟢
  • Show a range of simple to more detailed designs 🟠

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