The main UI for the game includes 6 main camps essential to game play. These camps are:
- Scavenge Camp
- Security Camp
- Herbalist Camp
- Tech Camp
- Food Camp
Each camp serves a unique function in game, providing resources when survivors are assigned to work there.
- The Scavenge Camp produces Scrap
- The Security Camp produces Arms
- The Herbalist Camp produces Bio
- The Tech Camp produces Tech
- The Food Camp produces Food

UI grey boxing designed by Anna.
Each camp should look as though it fits within the game world, but also serves its purpose and is capable of creating the resource it produces. Each camp should be distinguishable from each other, using different colours or building styles.
Camp conceptualisation:
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