⋅─⊱✧✧✧⊰─⋅
Introduction
Vanissa and Sophie advised me to do this survey to see if players would be able to understand the environment with no explanation. I provided survey responders with a short game synopsis but made sure to include no description of the artwork shown. The game synopsis would help responders gain a limited understanding of the game, similar to one they might have upon first picking it up to play. I also wanted to see if responders could put two and two together and use the synopsis I provided to piece together elements of the artwork, or if they would view it completely separately. Here is all the information I provided responders with when they begun the survey:

⋅─⊱✧✧✧⊰─⋅
Part 1
I decided to split the survey into three parts, revealing more information each time. This would help me gain data on the responders first impressions, and their opinions in hindsight of learning the context. In part 1, I didn’t reveal any extra information to players, focussing on their first impressions and fresh opinions.

⋅─⊱✧✧✧⊰─⋅
Part 2
In part 2 I slowly revealed some context to the responders. I wanted to see if this small addition of context would help responders piece anything together by themselves. I informed responders of the purpose of the environment and provided more information on the fence surrounding the camp.

⋅─⊱✧✧✧⊰─⋅
Part 3
In part 3 I revealed all the remaining context. I was now able to gather data on responders opinions in hindsight of learning the context. I wanted to know if responders thought the depiction of the location was accurate and whether anything could be changed to help players understand the context better without it having to be revealed to them.


⋅─⊱✧✧✧⊰─⋅
Sharing the survey
I shared the survey amongst several family group chats, our main class group chat, friends and Ross :). I waited 2 days before collecting the responses in order to get as many responses as I could.
Find the results here:
⋅─⊱✧✧✧⊰─⋅
Reply