Bio resource

Mood Board:

Herbalist camp design:

Colour Pallet: neon fungus colours, browns, greys

Resource appearance: Otherworld fungus in a jar.

Instead of using a jar, instead I chose a conical flask for its scientific connotations. Players would be able to easily relate this resource to scientific research.

Development photos:

Final iteration: I had a very clear vision of how I wanted the bio resource to look, Each mushroom in a conical flask to show the herbalist camps role in studying the new fauna of the otherworld. Their colourings are bright and distinct, not fitting in with the rest of the world and making each fungi easy to tell apart. I am pleased with how this design turned out, and by this point I had discovered a more efficient drawing style, which led me to go back and simplify my previous resource drawings (seen with the food resource and later with the scrap resource).

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