Personal Reflection

As the final week approaches us, I want to write an in depth personal reflection of what I have found challenging, transformative, and rewarding over the three months on Violet’s Dates.

This project started by Sophie putting our class into teams of 5, at first I was nervous with one of our teams as their attendance had been inconsistent over the year and was worried that it would’ve stunted our progress. This uncertainty created some initial anxiety within the group but we quickly solved the problem by splitting up their workload between me and Izzy. Besides from that, I was excited to be working on Violet’s Dates as the main character artist as it was the role that I felt most confident in.

One of the most significant challenges I had faced in this project was learning that some people may not take criticism in the way I do and learning that timing is important when I have something to say to my peers. Another challenge I had faces was finding the time and motivation to actually work and find that consistent work flow. At times I felt overwhelmed when the original GDD creator played our game and looked at my work. But these challenges served as great learning experiences and opportunities for individual growth. From these challenges, I have learnt to list out tasks that need to be completed from low priority to high priority, that I shouldn’t get embarrassed over what I have produced, and to get in the head space to work by doing tasks that I find fun in my project.

Despite the difficulties I have faced, it had made the accomplishments more rewarding. One of the aspects that I had found fun was coming up with art style concepts, this task had allowed me to explore different genres of stereotypical styles and develop them further through peer feedback. I also had a lot of fun producing assets with this art style as it was simple and straight forward, which allowed for an efficient work flow for me. After seeing how much progress I had completed over 3 months, it was both affirming and empowering to see how much I could accomplish.

This experience had taught me that some people have varying technical skill and that’s ok! I have learnt how to compromise which had lead me to feel more self-aware and resilient. For my next project, I would like to begin using photoshop as my main tool for thumbnailing and concept art. I want to continue honing and refining my skills with 3D software. Thank you for following the documentation of Violet’s Dates!

Comparing Drawing Softwares

As I’m in the art department for this game project, I will be using a drawing software to complete my part of the project. To do this, I will look a the available options I have to come to a decision.

Conclusion:

After comparing these results, I most likely will be using 2 software to compose my drawings. The first one is Procreate. I have selected this option as it’s the most convenient for me as I have an Ipad. As I draw in class to stimulate my brain before a lecture, it’s also a great opportunity to think of concepts and develop thumbnails. The second software I will be choosing is ClipStudioPaint! Although Photoshop is the best option considering that it’s amazing in digital painting, photo editing, and illustration, CSP is one of the drawing software I am the most comfortable with and aware of how it works, how brush settings work and how to maximise all the features. Photoshop is a software I do wish to hone later down the line in my career seeming that it is crucial to my industry path.

Sources:

Adobe (2023). Creative Cloud pricing and membership plans | Adobe Creative Cloud. [online] www.adobe.com. Available at: https://www.adobe.com/creativecloud/plans.html [Accessed 12 Feb. 2025].

ClipStudioPaint (n.d.). CLIP STUDIO PAINT – The artist’s software for drawing and painting. [online] CLIP STUDIO PAINT – The artist’s software for drawing and painting. Available at: https://www.clipstudio.net/en/ [Accessed 12 Feb. 2025].

Medibang (n.d.). MediBang Paint. [online] MediBang Paint. Available at: https://medibangpaint.com/en/ [Accessed 12 Feb. 2025].

Procreate (2024). Procreate® – Sketch, Paint, Create. [online] Procreate. Available at: https://procreate.com [Accessed 12 Feb. 2025].

Week 10+11 – Public Playtest

This week we held our final playtest. In the WSA cafe, we set up the game where people would come in and out to play the finalised version of the game. I had a lot of fun seeing people’s reactions playing our game and playing my classmates’ games!

Week 9 – Mandatory Playtest

This week, we had our 2nd mandatory playtest. In this playtest, people were able to see the second major update to our game.

This playtest went smoothly as there was little to no negative feedback or major things we needed to fix as a team.

Google Forums

Big thank you to Izzy for setting up a Google Forums for the team:

After reviewing the feedback in depth, we realised that there wasn’t much left to do for us, except to polish up and I needed to produce some head shots for the characters.

Week 8 – Mid Term CRIT

This week we were introduced to a guest speaker that gave us a quick run through on different types of testing in games development. In this lesson, I took a lot of notes.

Key Takeaways

In this guest speaker talk, I took away George’s personal advice; In order to proceed with your work, you need to know your own limitations. You also must think about your work as critically as possible and try to give yourself criticisms.


Presentation!

The next few days, the class had a group presentation. In this presentation, we had to individually explain what we were currently up to and what were the next few steps.

This is the slide I had prepared for the day:

I think the presentation went smooth and quickly!

Group presentation as PDF:

Chibi Violet!

As Izzy had made an interactive map of the world Violet’s in, I wanted to design a cute chibi pin of Violet showcasing her location.

List showing what needed to be done during Easter break:

At this stage, all that I needed to do was the chibi art and two ending art works.


As I was doing this on Procreate rather than ClipStudioPaint and this was a much smaller drawing than the rest of the assets I had produced by far, I wasn’t concerned by the quality or my workflow.

Process:

Finished product:

Responses:

Otome Style

When I was making my 3rd art style concept, I started looking at an art style that absolutely dominated the dating sim scene. This style is called otome style (unofficial name). The reason why I call it the otome art style is because this genre of game caters towards young women. Otomes are typically dating sims with multiple love interests and the major goal of these games are to develop a relationship with one or multiple of the men (sometimes women).

The major things I have noticed when looking at this art style is that the faces of the men are a drastically different than the ones in typical animes. Men have a longer face to make them seem more mature and their features are sharper.

Evidently, the image on the right looks more different than the image to the left. This is because more “ikemen” faces are seen as more attractive to the female eye. The term ikemen roughly translates to good-looking guy.

How can I apply this style to my work?

  • Make the line work more thin
  • Eyes slant upwards
  • Typically thinner eyebrows
  • Longer faces

Results from research are back on the concept art page! (Last row)

Violet – 3rd Iteration

In this 3rd iteration, I wanted to make Violet look more “foxy”. I didn’t want to waste anymore time so I opened PureRef and went on Pinterest to look at images that encapsulate what Violet looks like to me.

PureRef mood board:

The main things I want to change in Violet’s design are her hair and eye shape. I want to make Violet’s eyes more slanted upwards which gives her the appearance that she’s adventurous, optimistic and ambitious. For Violet’s hair, I want to stick to a short hairstyle but with less volume in comparison to the previous version. This haircut frames the face better and gives her a more playful and flirtatious appearance.


Software used to sketch: ClipStudioPaint

Software used to draw asset: ClipStudioPaint

Brushes used: G-pen


Rough sketch

Line art

Flat colours

Render

My thoughts:

I prefer this version in comparison to the previous versions! I think she looks more adult and mature with slanted eyes.

Violet – 2nd Iteration

As I wasn’t satisfied with the first iteration of violet, I didn’t waste an time to get on with the second iteration. This time, I wanted to make her look more polished and just redo the entire thing.


Software used for sketch: Procreate

Software used for asset: ClipStudioPaint

Brushes used: G-pen (size 4), Colouring brush (different sizes)

Brush settings:


Rough sketch

Line art

Flat colours

Render

Criticisms from the original creator

This was the headshot that made it to one of the playtests, however, when the person who made the original games design document played it, she advised me to change her eye shape as they looked too innocent. So for my next version, I want to try make Violet look slightly older and have more sex appeal.