Gameplay

Player goals

Primary goals: The main objective in the game is to wonder across the circus site and help find the missing incantation page pieces; This isn’t an easy task as players will be faced with puzzles, minigames and an extensive amount of exploration and interaction.  

Secondary goals: Befriend your crew mates! By reaching certain narrative events, you can choose to accept a quest from your crewmates, in turn you receive a new ability that can help you in the long run. 

Player progression

Player progression in a narrative based top down RPG is tied deeply to it’s unique characters, storytelling and mechanics. Unlike traditional RPG action games, the progression is primarily focused on personal growth, narrative development and slowly unveiling the game’s truth, instead of stats and abilities.

Game progression

Early game:

  • Tutorials and introduction
  • Simple challenges
  • Story set up
  • Exploration and world building

Mid game:

  • Increased complexity
  • Character growth and abilities
  • Deeper story and side quests
  • Introduced new mechanic

Late game

  • Boss fight
  • Player has in-depth understanding of the world
  • Power maxxed

Rewards

At the end of an in game day, the player must complete a minigame. Depending on their performance, they can earn coins which can then be used for the arcade. Depending on their relationships with the NPCs, they can receive a new ability that will help them navigate the game with more efficiency.

Essential Experience

I want my player to feel a sense of close bonds but I also want them to experience a sense of anxiety; Especially during the second part of the game.

Game flow

Core game loop

Meta game loop

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