After I had completed looking at the responsibilities of a character designer, I decided to do research on a character designers pipeline.
But why do research on character pipeline?
I am looking into how a pipeline serves a character designer and why it is such a great tool for them.
A pipeline (in the context of games design) is something that refers to the structure of leading up to creating something in a video game, from concept to finalisation.
I looked a 3D character design video by Edgeloop who has experience in the games design industry and I have taken notes of the steps a character design must take to get to the final product. Although I am not doing a 3D character, it’s something that I may have to do something much later down the line in my career.


Out of these steps I have taken notes of, I will only do the first two. But as I have experience with making characters in a team, I made my own pipeline of how I plan on completing this role:
