Yami Development – 3rd Iteration

Once we had the meeting with Sophie about colour palettes and thumbnails, the team has finally come down to the conclusion of a finalised colour palette that was picked out by a survey which can be found here. 

The next step from here is to remake Yami’s design and fit the environment a bit more. As the background uses no line weight variety and little shading, I looked at a couple of artists that have the same art style as Izzy’s. Once I had looked at these artists, I didn’t bother with a mood board and just switched between drawings whilst I was drawing Yami. Here are the images I used and I mainly used @freshboba_tae on Instagram as reference for this new art style (I have been a follower of her art for a very long time, she inspired me a lot growing up!). 

Process: 

This time, I wanted to approach my design process a bit more different. By this I mean that I wanted to complete a sketch on Procreate and import it to another software that supports vector layers. This is because I have noticed that in Procreate, whenever I slightly transform the drawing, the pixels become a bit deformed and it doesn’t look very nice, especially if the main attraction will be the character. I tried to do the drawing on Adobe Illustrator on iPad, but I wasn’t familiar enough with the brushes to change them, so I went to ClipStudioPaint to complete the line art layers.  

Base sketch (Procreate) 

Although it isn’t as noticeable here, but the pixels get quite deformed, hence why I moved to a different software. 

Line art 

 For the line art. I had to change the default g-pen to decrease the pressure output. This is to make it so when I draw, the line weight won’t be affected by the amount of pressure I put down so it stays relatively consistent. 

Base colours 

Rendered 

Against the background 

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