Narrative Design

As our world designer is hard to contact and usually never in class, me and Izzy have decided to both team up and make the narrative ourselves. As I had the most experience in narrative storytelling through dialogues and know roughly how the dialogues work in dating simulators, I’ve decided to get the ball rolling by writing the introduction dialogues so it acts like a guideline and be the editor for Izzy’s dialogues.

Drafting the intro:

I have made a Google document for me and Izzy to make the dialogues. I decided to (sort of) adopt the classical screenplay layout as in my opinion, it looks quite straightforward to understand. There is a key highlighted at the top of the document so that it’ll be easier for our technical designer to input in the game.

Intro Script:

At the end of a scene I communicated that if the player were to read this at a leisurely pace, it would reach the maximum time, but if the player skimmed the dialogues (like what I sometimes do in dating sim games) it will consequently take a shorter amount of time. This is important to remember as when we showcase our work at the end of year show, people will be skimming our game to get to the other games on display.

When I was reading through Izzy’s script, I was very impressed with how she nailed the fluidity of the dialogues! (Big well done to her)

Aside from the normal grammatical checks and few dialogue tweaks, I made a few suggestions (highlighted in blue) and an idea (highlighted in purple) we could incorporate into the game:

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