Week 5 – Mandatory Playtest

Building Your Brand Image – Guest Speaker

This week, we got another guest speaker that will expand on building your own brand image and how to garner an audience. This lecture is conducted by Jupiter Hadley

Key take aways:

If you are a company making a farming simulator, your audience are people who like chill games. If you were to switch up genres for your next game I.E. an FPS game, your audience won’t be as interested with the FPS game. Games of this nature are the polar opposite of chill games, so it would be beneficial to make a game that is relatively the same genre.


Playtest day

On Thursday, we did our first mandatory playtest where people in our class and from the Uni come in and play our game to give us constructive criticism and feedback on the games

Photos from the day!

Bug Report / Feedback Form

Credit for making the form and QR code: Izzy

Responses

Summary of results

After our playtest, it was evident to us that there were no major bugs that needed to be a priority fix. The only thing that was noticeable was when the player pulled up the pause menu, whoever was last spoke, head would pop out of the left bottom corner. This would block the return icon, making it challenging for the player to continue playing. We also got comments on was the grammar and that some sentences needed to be broken up to make it more digestible. Another comment we received was the choice of text colour. This is an easy fix as we can make the text darker.

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