Yami Development – 2nd Iteration

When I had finished the first iteration of Yami, something felt off, but I couldn’t put my finger on it. After a couple of days of not looking at him, I had finally come to a conclusion as to why I thought the way I did. For me, I didn’t think that his original design truly displays his personality, and as a character designer, it’s my job to expand on and change a character’s design if I see fit. So I started to mood board an idea of what his new look could look like + neaten up the art style. 

When I was picking out the images for Yami, I wanted to give him sharp edges as line art and broader shoulders. For his design, I didn’t want to go too crazy with the changes. I wanted to keep his original design aspects in the new design, more specifically, his leopard print.  

Design Process 

Rough Sketch

Detailed Sketch

Rough Colours

Finalised Colours

My Thoughts:

Initially when I started doing this concept, I wanted to make this as fast as possible, however the weight of wanting it to be perfect started to weigh down on me. It took me slightly longer than it normally would when designing characters, but that’s ok! Instead of rendering the entire concept, I used rough lines to show the value and shadows.

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