This week, we were informed of the itinerary for the rest of the semester and going through how the teams would work. Sophie sent us a form describing what games we’d want to participate into making and the professional roles we’d be interested in. When picking the games I wanted to make, I took into consideration how much work I would be contributing to the team and how that would be spread out until the deadline. I was relatively stressed out up until the day we got put into groups but all that dissipated when I saw my name as the main character designer. I was ecstatic when I got this role as it’s something I’ve always pursued. To me, the type of game is something that came secondary to me as my priority has always been to improve on my chosen career path. We were given a form to complete detailing the games we would want to work on.
There were a selection of games I wanted to contribute my skills to. But there was one game in particular that beckoned me forward. This game would need a lot of art assets that I would love to draw, and that game was Violet’s Dates. The day that groups were announced I was beyond excited to be working on Riya Limbu’s Violet’s Dates, which will primarily be spotlighting the game’s narrative and art. This is the team I will be working with until the end of the semester:
Doodle of me Izzy maja Jessie
Task Management & GDD briefed
As I wanted to get a move on with what everyone would be doing, I set up a Trello board, Discord server and made a short summary of the Violet’s Dates GDD on Google slides. The rean why I chose Trello as our main form of task management and not Click up is because in my opinion, I think that Trello looks pretty straight forward rather than Click up.
Trello Board – Task management
Discord – Main form of communication and sending files
Here is the link to the GDD briefed I have made for our team, this was made so everyone can look back on and serves as a guideline:
https://docs.google.com/presentation/d/13cUwTYpHmBd5Ym83vb0CWOIWrJnSSpzhpLpDES0N0tQ/edit?usp=sharing
Here is a screenshot of the Trello board I made. Everyone can add tasks for themselves and move them to the completed list at the end. Any developmental work will go in the light green boxes, these weren’t here before but I added them to ensure that we don’t get mixed up between what has actually done for the finished product and anything leading up to it.

Additionally, I added this extra list for tasks that haven’t been delegated to anyone yet:

Here is a screenshot of the Discord server I have made and the channels my group will be using:



Deciding on a Vertical Slice
In a lesson conducted by Sophie Artemigi, we were asked to decide on a vertical slice of our game. A vertical slice is a portion of the game that will be made. It’s sort of like a demo, but should have a decent amount of game play to pitch the idea to the audience. The purpose is to show the game’s vision, quality and potential. This vertical slice should contain assets that represent the final quality and should be stable to play. It should showcase the main mechanics and features.
In this A3 sheet below, me and Izzy got straight to work and planned out what must be done throughout the entire project and tried to categorise them.
