Before the Deadline…

Now that the deadline is less than 24 hours away, I want to close this project by reflecting what I have accomplished over the course of 13 weeks.

One thing I want to mention is that my goal for this project was space out work evenly throughout my week so I don’t get burned out easily. I found out the way I can efficiently work on this project was to allocate enough time for me. Self care is also very important to me as it boosts my motivation to work on a certain task and it gets it done efficiently. Unfortunately, I am someone who finds it hard to work under the wrong circumstances, so maximising and planning my day in advance really helped me out. In this project, I pushed my boundaries in terms of how much a single person could produce, creating 7 characters in a month served to be a difficult task, but pulled through in the end.

However, as a personal goal, I feel like there were aspects in my art development I could’ve had the chance to hone, but was too intimidated by the scale of the task to even begin trying. For example, I could’ve drawn out some of the environments in greater detail. Although the art style I have chosen for this project allowed me to do things in a more simplified manner, there are plenty of games out there that can have simple art styles and environments but still make the it look cluttered- in a good way. Even though looking at what other people can produce can sometimes be daunting, it also serves as motivation for me that if indie developers can make games of a vast scale, surely I can. If given the opportunity to conduct my own project again, I want to be given the chance to explore environment design and further hone my character designs in a way where they catch a player’s eye.

Regarding my major and minor foci which can be found here, I feel like I have covered them completely. I have further developed my skills as a character designer, doing research for a character’s background and made multiple iterations on a single costume. In regards for mechanics, I was a bit nervous choosing this as my minor focus. Admittedly, I don’t like being “bad” at something, which is quite a silly statement considering that starting from square 1 is the only way you can go up. I have talked about mechanics briefly on my game reviews and expanded on what stealth and sanity does to a player. Additionally, I have come up with the idea that the player must play minigames at the end of each day to get currency. These minigames vary in what keyboard buttons to use.

In conclusion, this project was very beneficial to me and my personal growth, I have also learned that although some tasks can be daunting, it’s imperative that I do them, or else how else can I grow?

Leave a Reply

Your email address will not be published. Required fields are marked *