One thing that I was stumped on was knowing how much my game should cost. As I have no prior knowledge on what goes into making a game and the effort, I went on some Reddit forums for games developers and came across how indie developers justified their price.

Some of the responses (some of these aren’t in response to the post above):




Key things take aways:
Look into other games similar to mine: see how other games have priced their games. If the game has unique features, it justifies the cost.
It comes down to value perception: It’s important that the developers price the game fairly so that the player is encouraged to buy it.
As a result of my findings, I looked at some of my favourite and famous RPGs and looked up how much they costed at the time.
Omori: £15.49
Paper Lily: Free
Undertale: £6.99
Mad Father: £7.19
Misao: £8.50
By using the above games as guidelines, I feel slightly more confident with what I want to price this game. As the game itself should have 12-16 hours of game play. With that in mind, I think it would be fair to price this game at £9.99. I have come up with this conclusion as although it wouldn’t have as much content as big companies would have in their games, there is still hard work that has been put into this game. I also think that £10 for a game is pretty standard and affordable, making it accessible to a majority of players. Additionally, I think that this price is justifiable as it offers value for the hours of entertainment whilst also ensuring that the game is a good investment.
Although the pricing really comes down to the person who views it, pricing it at 9.99 would encourage players to have a go and also look at the effort and time spent behind it.