In this project we were given complete freedom. This module will test my communication skills, industry professionalism, developing personal improvement mythologies and generating ideas that challenge the existing notions of games design.
As an aspiring concept artist, I want to continue to expand my skills in art and what pulls the player to a design whether that be for the character or environment. Additionally, I hope to improve my ability to tell a story through a design well enough so a player knows when they’re in a perilous environment, when they bump into an amicable character or pick up an important object that will help them in the story. I am more of an artist member, that being said, I’m not looking forward to code or make a prototype for my game, however, this is a necessary step for my journey as a games designer; even simple lines of code will be of great use to me in my journey.
In this blog, I will document my thoughts, developments, small failures and processes.