In week 6 our guest speaker Louis Tailfer gave us a lecture about Art and Programming.

We also learned about creative problem solving and how to properly cut features from the game if time requires it, and still make the game look finished.

Regarding our project, Izzy and Paula made this list based on the feedback we received during playtest and marked issues that needed to be prioritised in fixing. This came in useful but I also prepared my own list of what had to be fixed in terms of UI specifically (shown in Week 5).
